ESPN data updated: 30m ago
FFL·HELPER
Record
5-1
You started
842
Advice would have
842
Advice value
0
Perfect hindsight
984
Followed
84%

Week by Week

Wk Result Win prob Started Advised Perfect Followed
1 W 47% 124.26 123.26 166.3 9/9
2 L 55% 101.48 108.38 122.88 4/9
3 W 51% 143.68 116.58 159.88 7/9
4 W 51% 132.72 158.82 181.42 8/9
5 W 77% 175.4 174.2 185.0 9/9
6 W 57% 164.36 160.36 168.96 9/9
7 not played 54% 0.0 — — 7/9

Started is what you actually played, read from ESPN. Advised is the app's recommended lineup scored on the same results. The gap between them is what the advice was worth; the gap to Perfect is luck nobody could have captured.

Where It Went Wrong

efficiency
21
td variance
11

Each cause implies a different fix. inactive means stale data, not a bad model. td variance means the model was right and the dice were not. volume means a role change the projections missed — the one worth acting on. efficiency is ordinary performance swing.

Week 1
RB — 88 yards but no touchdown - production came, points did not 19.81 13.8 -6.0
RB — 69 yards but no touchdown - production came, points did not 16.14 9.9 -6.2
WR — normal usage, unusual production 16.63 21.2 +4.6
WR — normal usage, unusual production 15.03 26.0 +11.0
DST — normal usage, unusual production 7.4 13.0 +5.6
K — normal usage, unusual production 8.21 1.0 -7.2
Week 2
QB — 3 touchdowns - the model was right, the dice were kind 18.87 28.48 +9.6
WR — normal usage, unusual production 13.7 7.0 -6.7
Week 3
QB — 4 touchdowns - the model was right, the dice were kind 21.12 31.28 +10.2
TE — normal usage, unusual production 11.27 3.3 -8.0
DST — normal usage, unusual production 7.71 2.0 -5.7
K — normal usage, unusual production 8.13 16.0 +7.9
WR — normal usage, unusual production 14.41 7.6 -6.8
Week 4
WR — 2 touchdowns - the model was right, the dice were kind 17.04 30.8 +13.8
WR — normal usage, unusual production 16.71 25.8 +9.1
TE — normal usage, unusual production 12.64 9.1 -3.5
DST — normal usage, unusual production 7.72 12.0 +4.3
WR — normal usage, unusual production 13.89 23.2 +9.3
Week 5
QB — 4 touchdowns - the model was right, the dice were kind 19.52 24.6 +5.1
RB — 2 touchdowns - the model was right, the dice were kind 15.82 22.6 +6.8
WR — normal usage, unusual production 16.66 10.6 -6.1
TE — 2 touchdowns - the model was right, the dice were kind 12.29 32.4 +20.1
DST — normal usage, unusual production 5.46 20.0 +14.5
K — normal usage, unusual production 8.59 3.0 -5.6
WR — normal usage, unusual production 13.96 29.1 +15.1
Week 6
RB — 2 touchdowns - the model was right, the dice were kind 21.43 30.7 +9.3
RB — normal usage, unusual production 18.4 24.3 +5.9
WR — 67 yards but no touchdown - production came, points did not 17.11 12.7 -4.4
WR — 79 yards but no touchdown - production came, points did not 17.02 10.9 -6.1
TE — normal usage, unusual production 14.07 23.9 +9.8
DST — normal usage, unusual production 6.65 3.0 -3.6
WR — normal usage, unusual production 15.86 28.5 +12.6

Win-Probability Calibration

When the app says 65%, do you win about 65% of the time? This is the single number that says whether to trust the simulation at all.

BandnSaidActualGap
0–20% 0 no weeks yet
20–40% 0 no weeks yet
40–60% 5 52.2% 80.0% +28
60–80% 1 77.0% 100.0% +23
80–100% 0 no weeks yet

A fantasy season is 14 games, so expect noisy bands for a long time. Consistent one-directional gaps are the meaningful signal, not any single row.

Projection Accuracy

Player-weeks
51
Avg error
5.76
Bias
+1.8

Bias is the half worth watching: random error is the game, but a persistent lean means projections are systematically off and can be corrected. Negative = the app over-projects.

PosnErrorBias
QB 6 5.51 +2.9
RB 12 3.96 +0.9
WR 15 7.23 +2.8
TE 6 7.65 +2.9
K 6 4.16 -1.5
DST 6 5.67 +2.5
Biggest misses
Isaiah Likely proj 11.27 3.3
Harrison Mevis proj 8.21 1.0
Malik Nabers proj 14.41 7.6
Terry McLaurin proj 13.7 7.0
James Cook proj 16.14 9.9